Data

Opinion | The Library of Congress is a surprising lesson in digital government

One of the country’s oldest cultural institutions is now writing the book on how to adapt to a brave new world. Only a few years after being labeled a digital laggard, the Library of Congress is bringing its hundreds of millions of documents’ worth of history to citizens across the country in ever more innovative ways. The success story is one that other government agencies, from the federal level to the local, should consider.

Source: Opinion | The Library of Congress is a surprising lesson in digital government. That’s good news for democracy.

Nearly Half of Americans Pay For Audio Entertainment, Study Finds

This audio-subscription percentage has more than doubled since 2015, when just 23 percent of Americans said that they subscribed to an audio service. Worth mentioning, however, is that the figures —  reported by Edison Research — aren’t solely indicative of subscriptions, given that multiple individuals could (and often do) share entertainment accounts.

Source: Nearly Half of Americans Pay For Audio Entertainment, Study Finds

U.S. Recorded Music Revenues Are Still 46% Below 1999 Peaks

According to inflation-adjusted data from the Recording Industry Association of American, total recorded music revenues in 2020 were $12.2 billion, which is approximately 46.2% lower than the industry’s 1999 peak-year total of $22.7 billion. That strongly challenges assumptions that the music industry has already completed its return to glory.

Source: U.S. Recorded Music Revenues Are Still 46% Below 1999 Peaks

How SoundScan Changed Music, Driving Metal, Rap and Alt-Rock Up the Charts

By changing the way music sales were counted, SoundScan changed the way music was sold. It established a clear and transparent way to count sales that couldn’t easily be gamed by stores, which in turn changed the practice of tabulating sales “from a subjective methodology to an objective methodology,” says Jim Caparro, former president of Polygram Group Distribution.

Source: How SoundScan Changed Music, Driving Metal, Rap and Alt-Rock Up the Charts

IFPI and WIN’s new data exchange service RDx now ‘fully operational’

IFPI and WIN, working together on behalf of the global recording industry, have announced that their global repertoire data exchange service (RDx), built and run for Repertoire Data Exchange Limited by PPL, is now “fully operational.” RDx provides a supply chain for performance rights data among record companies and music licensing companies (MLCs) to help improve the accuracy of revenue distribution to rights holders when their music is used.

Source: IFPI and WIN’s new data exchange service RDx now ‘fully operational’

Muso.AI Partners With Music Story to Overhaul Metadata, Crediting

Antiquated crediting systems are now wildly out-of-step with today’s tech-driven music landscape. But most crediting solutions leave glaring problems unsolved: plug-ins, for example, struggle with low adoption rates and serve largely as a temporary fix for problems that require permanent solutions.

Source: Muso.AI Partners With Music Story to Overhaul Metadata, Crediting

Fifteen journals to outsource peer-review decisions

It’s the first time that journals have guaranteed that they will accept the recommendations of another body with no further review, says Chris Chambers, a neuroscientist at Cardiff University and one of the founders of the peer-review organization, called Peer Community In Registered Reports. The service will add to the existential questions facing journals, says Jason Hoyt, CEO of PeerJ, an open-access family of journals that has signed up for the initiative. “What are you paying publishers to do, exactly?”

Source: Fifteen journals to outsource peer-review decisions

Gen Z Ranks Watching TV, Movies as Fifth Among Top 5 Entertainment Activities

Generation Z displays strikingly different entertainment preferences than older age groups, according to Deloitte’s 2021 Digital Media Trends survey. Among Gen Z consumers in the U.S. (those currently aged 14-24), video games are their No. 1 entertainment activity — and watching TV or movies at home comes in fifth.

Source: Gen Z Ranks Watching TV, Movies as Fifth Among Top 5 Entertainment Activities

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