Mary Shelley’s Frankenstein is arguably a metaphor for the dangers of the industrial revolution; a hideous monster brought to life by human tampering with, and mastery of, nature. But in our digital age – which some have dubbed the fourth industrial revolution – what is there left to be tampered with? And what dreadful powers could be unleashed by shaking up the world order?
Record companies, both majors and indies, are up in arms over suggestions from a British politician that signed artists should see a portion of their UK streaming royalties bypass the label system entirely, and be paid to performers directly via a collection society.
Podimo – which offers podcasters the choice of exclusive and non-exclusive distribution – intends to put this latest capital influx towards expanding its market presence, founder and CEO Morten Strunge indicated in a statement. Moreover, Strunge, the founder of e-book and audiobook subscription service Mofibo, likewise emphasized his ambitious vision for (non-music) audio entertainment’s growth potential.
Back in July, CEO Mark Zuckerberg promised that his company would establish a $1 billion creator fund to pay talent through 2022. Now a new report from The Information details how some of that money is being spent. Facebook is paying musicians up to $50,000 to use Live Audio Rooms.
The company has confirmed it’s currently testing a new feature in its app, Discover, which presents a vertical feed of music videos that users can scroll through and optionally like or skip. For those who have access to the feature, it appears as a fourth tab in the navigation bar at the bottom of the Spotify app, in between Home and Search.
According to the company’s annual report, which was filed with the SEC Wednesday afternoon, Disney plans to spend approximately $33 billion on content over the next year, inclusive of its streaming programming, linear programming, and sports content.
In each key area of technology—semiconductors, storage, handheld devices, video displays, test equipment, etc.—funds to launch and grow the tech titans came from the entertainment industry, and especially the music business. Hollywood studios and record labels would dominate high tech today if they had simply brought R&D in-house instead of sending so much cash to Northern California.
Source: How Music Created Silicon Valley
Epic Games, the maker of hit video game Fortnite and Unreal Engine, has acquired Harmonix, creator of the popular Rock Band and Dance Central franchises for an undisclosed sum. The buyout of the Boston-based music-related game studio Harmonix follows a period of successful fraternization with the music industry for Epic.
In today’s complex content ecosystem, studios are spending more and more to lure general audiences to theaters with blockbuster franchise films while the streamers are primarily trying to keep their fragmented audiences glued to their services by offering niche content. Teen comedies might not have enough consistent commercial potential for the studios, but Mr. Garelick thought that if he could offer a consistent flow of films, surely a streaming service would bite.
Senator Ron Wyden (D-Oregon) and U.S. Representative Anna Eshoo (D-California) this week issued a set of questions to nine major distributors. The inquiry requests information including: copies of standard licensing agreements and a description of restrictions; sales information going back to 2018; information on the kind of patron data that is gathered and kept; a description of any legal actions the firms may have undertaken; and information about each firm’s 100 most sold or licensed works from 2015 to 2019.