The British music industry is experiencing an unprecedented boom, with artists such as Ed Sheeran, Adele, Stormzy, Dua Lipa and Rag’n’Bone Man achieving record-breaking revenues at home and abroad last year. One in eight albums purchased around the world in 2017 was by a UK artist, but with Brexit looming, the industry is growing increasingly alarmed at the lack of any clear plan to continue this success once the UK leaves the EU – with sales and touring both likely to suffer.
The Book Industry Study Group organized a panel about blockchain and its application to book publishing that examined its potential and the reality of a much-hyped but barely understood technological innovation. But like most discussions of blockchain, even describing what the technology is takes some effort.
Facebook has quietly launched its answer to popular lip-sync video platform TikTok, formerly known as Musical.ly. Lasso allows users to shoot and edit 15-second videos using an in-app camera. It boasts a slate of special effects to choose from, plus a “massive” library of licensed music.
YouTube CEO Susan Wojcicki has once again decried the European Union’s proposed copyright directive, arguing in a new blog post that it’s impossible for a platform like YouTube to comply with the suggested regulations. There are more than 400 hours of video uploaded every minute to the platform, and putting the onus of responsibility on platforms like YouTube to catch every video isn’t fair, according to Wojcicki.
The fundamental promise of blockchain technology is that it protects digital assets more comprehensively than visual markers alone. It provides an additional barrier to infringement by implanting security safeguards within the content to control the duplication, sharing, transferring or selling of ownership, even over an untrusted network.
True Digital ownership of goods is the next generation thing and with blockchain, this can become transform the collectibles market. Verified Collection, a tech startup based in Los Angeles, CA is building a connected world where consumers have True Digital Ownership of the physical and digital goods they collect. I
Technology giants are trying to bring to videogames the same streaming capabilities that gave rise to Netflix and Spotify , a transformational leap that could usher in a new wave of growth for an industry bigger than Hollywood. Microsoft Corp. and Alphabet Inc.’s Google recently announced efforts to let people play big-budget, visually complex videogames—so-called triple-A games—on internet-connected devices without requiring specialized hardware that costs hundreds of dollars.
Music, video and other artists are earning a record $10.8 billion in royalties a year, according to industry group CISAC. But in a swipe at digital services, the CISAC industry group’s Director-General Gadi Oron said that artists “are fighting for the best licensing terms and the highest royalties possible in a world where powerful users are determined to avoid, or minimize, paying a fair return for their work.”
Spotify Publishing Analytics will give publishers daily streaming statistics for the works and recordings they have identified, including playlist performance, as well as the ability to view data for each of the songwriters on their roster. Spotify says that the new platform won’t change the way publishing royalties are currently accounted or paid.
YouTube has claimed that it paid out over $1.8bn to music rights-holders in the 12 months to the end of September this year, in advertising revenues alone. The figure is revealed in Google’s new ‘How Google Fights Piracy’ report, in which it’s also claimed that YouTube has paid out more than $6bn to the music industry to date – $3bn of which has come from the monetized use of music in videos via Content ID.