The SEC has issued a no-action letter to Pocketful of Quarters (PoQ), a gaming startup looking to issue tokens on ethereum. PoQ may legally sell its Quarters tokens to consumers without registering them as securities, the SEC Division of Corporation Finance wrote.
Within Beggars Group’s latest annual accounts, filed this week on UK Companies House, the firm explains: “During the year we received the proceeds of the sale of our shares in Spotify. We believe that our artists should share equally in that windfall.”
Many early blockchain games are likely to suffer from restricted gameplay for the conventional computer systems. However, with the elevated understanding of digital ledger technology, the developers are gaining a better grip on the performances of the games. Furthermore, large game creators have already started to utilize the possibilities of blockchain games.
One of the country’s largest book publishers is changing the way it sells e-books to libraries, whose increasingly popular digital-book borrowing apps are taking a toll on its sales. Macmillan, whose recent hits include Michael Wolff’s “Fire and Fury” and James Comey’s “A Higher Loyalty,” plans to limit each library system’s access to only one digital copy of each new book it publishes in the first eight weeks of the book’s release.
Can streaming culture and the music industry coexist in a world where algorithms are used to track down unlicensed tunes, strip audio from videos, and dole out bans to streamers? Gavin Johnson, head of gaming at Monstercat, believes there can be a middle ground.
Despite its relative infancy, several foundational solutions and use cases are starting to showcase blockchain’s immediate potential and pique the interest of media organizations. One such example is blockchain’s role in verifying the provenance and pedigree of assets to enable collaboration across the industry.