Live-streamed entertainment in virtual venues represents a new source of cash for musicians and their labels and a new onramp for users into the metaverses created by massively multiplayer online games like Roblox, Fortnite, and Minecraft. It’s a potentially highly lucrative piece of virtual commercial business sitting at the intersection of several trends accelerated by social changes the world’s response to the COVID-19 pandemic has wrought.
Source: Wave opens the door for musicians looking for a ‘metaverse’ beyond Fortnite